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| [Jul 09, 2012, 5:54 pm ET] - Share - Viewing Comments |
Valve announces Steam Greenlight, an upcoming program to support small game development, akin to the film Project Greenlight, but hopefully with less Shia LaBeouf. They say "Making the call to publish or not publish a title isn't fun," so we have that to look forward to as of August 30th. Here's word: Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Steam Greenlight, a new platform feature that enlists the community's help in selecting some of the next games to be released on Steam.
Steam Greenlight will allow developers and publishers to post information and media about their game in an effort to convince the Community that their game should be released on Steam. Greenlight piggybacks on Steam Workshop's flexible system that organizes content and lets customers rate and leave feedback.
As well as serving as a clearing house for game submissions, Greenlight will provide an incredible level of added exposure for new games and an opportunity to connect directly with potential customers and fans.
"Making the call to publish or not publish a title isn't fun," said Anna Sweet, at Valve. "Many times opinions vary and our internal jury is hung on a decision. But with the introduction of the Steam Workshop we realized an opportunity to enlist the community's help as we review certain titles and, hopefully, increase the volume and quality of creative submissions."
Steam Greenlight will be released August 30.
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Re: Steam Greenlight Announced |
Jul 10, 2012, 10:14 |
Dev |
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Verno wrote on Jul 10, 2012, 08:07: Any chance Dev gets to peddle his bizarre theories as usual Beamer wrote on Jul 10, 2012, 08:34: Yeah, dev is seriously hung up on what Valve employees may or may not "find interesting." They've repeatedly talked about that being why they have wheels on their desks so its hardly a secret.
I'll quote the relevant part from the announcement right above:
"Making the call to publish [...] isn't fun," said Anna Sweet, at Valve. [...] we realized an opportunity to enlist the community's help
Valve employees only working on stuff that's interesting to them explains a huge amount of things about valve. Pretty much anything strange or weird about them. I found it amusing they basically admitted in the trailer about the portal 2 level maker that that's why they did it. A few more examples off the top of my head: Why don't they polish up the steam UI? Its still so clunky. They only just now added ability to search friends list. Answer? Not interesting to work on. Why don't they make steam's backend more robust, so they don't have errors and problems in every major sale and release? Answer? Not interesting to work on. Why don't they do at least a small amount of testing and find such embarrassingly obvious bugs I find them in my first playthrough when they port maps in L4D2? Answer? Not interesting to work on. Why do they have valve time? Answer? Because crunch time is not interesting, and neither is feature lock. Why does steam support suck so bad? Answer? Because its boring and uninteresting to valve, so its outsourced. Why does TF2 get so much support? Answer? Hats are interesting.
This comment was edited on Jul 10, 2012, 10:47. |
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