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| [Jul 07, 2012, 1:19 pm ET] - Share - Viewing Comments |
Gamasutra has a postmortem on the rise and fall of KAOS Studios, the developer formed by the team that created the Desert Combat modification for Battlefield 1942. An interesting element of the story is how the studios expansion resulted in hiring developers with more complete resumes than the managers they were working for and other hurdles they had to overcome to succeed in an increasingly competitive FPS genre.
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| 51. |
Re: KAOS Studios Postmortem |
Jul 8, 2012, 23:24 |
Beamer |
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ASeven wrote on Jul 8, 2012, 13:46:
Beamer wrote on Jul 8, 2012, 12:57:
ASeven wrote on Jul 7, 2012, 18:37:
AnointedSword wrote on Jul 7, 2012, 17:47: Funny, they sold millions of copies yet still was a failure. Gaming industry today. KAOS was based in Manhattan. They were isolated from the rest of THQ, especially the main office THQ was trying to build, and their occupancy costs were far, far above industry average.
This is the primary reason they were closed. Homeland's sales made THQ plenty of money, but the studio wasn't well structured and cost a small fortune to run. THQ wanted any reason to shut it down, move the talent to a better location, and ditch the poor structure.
Quick: what other developers are based in Manhattan. A few small social ones with Bloomberg picking up most of the tab, Take2's marketing operations, and that's it. There's a big reason no one makes games in Manhattan. That does not invalidate in any way AnmnointedSword's point. Jesus, dude. His point was solely that it was a failure. And, actually, the product wasn't. It made money and a sequel was announced. The studio was a failure.
So that may kind of invalidate his point. Typically failures don't get sequels. I mean, I suppose you can bicker about what "failure" means, but the game turned a profit. |
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