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| [Jul 07, 2012, 1:19 pm ET] - Share - Viewing Comments |
Gamasutra has a postmortem on the rise and fall of KAOS Studios, the developer formed by the team that created the Desert Combat modification for Battlefield 1942. An interesting element of the story is how the studios expansion resulted in hiring developers with more complete resumes than the managers they were working for and other hurdles they had to overcome to succeed in an increasingly competitive FPS genre.
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Re: KAOS Studios Postmortem |
Jul 8, 2012, 23:04 |
Parallax Abstraction |
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ASeven wrote on Jul 8, 2012, 18:49:
Jerykk wrote on Jul 8, 2012, 18:36:
It sounds like he burned himself. Modern F2P games are not P2W. You can unlock everything that affects gameplay through natural progression without spending a penny. Aesthetic things like skins may be pay-only, but those have no impact on your in-game performance. They also tend to be ridiculously overpriced. But again, completely optional. If your friend felt compelled to buy every $10 skin, he wasn't "burned." He just spent his money irresponsibly. Mobile f2p games are more of the pay to speed up the game/get access to more ingame, non-aesthetic items. Farmville is addictive and profitable for a reason after all. True but one of the reasons Zynga's stock has been doing so poorly of late is their player numbers are going down and most of their new titles plateau faster than the ones before. Not sure if that means people are just getting tired of their model or something else but from what I've read, declining numbers are a big worry for their shareholders. Also, spending as much as they did for OMGPOP only to have Draw Something's players drop off a cliff almost immediately after didn't help either. |
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