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KAOS Studios Postmortem

Gamasutra has a postmortem on the rise and fall of KAOS Studios, the developer formed by the team that created the Desert Combat modification for Battlefield 1942. An interesting element of the story is how the studios expansion resulted in hiring developers with more complete resumes than the managers they were working for and other hurdles they had to overcome to succeed in an increasingly competitive FPS genre.

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48. Re: KAOS Studios Postmortem Jul 8, 2012, 21:58 Dev
theyarecomingforyou wrote on Jul 8, 2012, 10:58:
PS - I really wish that Valve would invest in game development more. Considering the amount they must be making from Steam - and that they're a private company - it's disappointing that their approach to development is so casual. They're one of the few companies that can afford to go crazy with game design and not worry about making a loss (which would be virtually impossible given they own the distribution medium).
I do too! What they need to do though, is just farm out some game development to other studios. Valve's development philosophy is just way too slow, and they have an erratic track record of game support despite promises otherwise. They also can't find enough employees to hire to meet their ultra high standards, so they literally don't have the manpower to do more games than they are currently doing, despite having an overabundance of cash.
Maybe they don't want to farm out HL3 development, fine then farm out a story arc in the HL universe like opposing force. They have plenty of money to pay someone else to do it.
Or maybe they don't want to farm out any of their IP, fine, then find some indie projects they think are worthwhile and fund their development. I know in a sense they are doing that already with how friendly they are to indie authors (such as not charging indies for alpha and beta usage of steam, just end product sales), but I think they should move to direct funding. Too much cash and not enough manpower, well put the cash to good use then.
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