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KAOS Studios Postmortem

Gamasutra has a postmortem on the rise and fall of KAOS Studios, the developer formed by the team that created the Desert Combat modification for Battlefield 1942. An interesting element of the story is how the studios expansion resulted in hiring developers with more complete resumes than the managers they were working for and other hurdles they had to overcome to succeed in an increasingly competitive FPS genre.

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42. Re: KAOS Studios Postmortem Jul 8, 2012, 14:43 DangerDog
 
Dev wrote on Jul 8, 2012, 06:41:
developed an incredibly successful and acclaimed Battlefield 1942 mod called Desert Combat. The mod's success led to the team forming Trauma Studios, which Digital Illusions CE quickly bought up in 2004 to help develop Battlefield 2.

The relationship with DICE was short-lived, as Trauma got shut down less than a year later in 2005.


Good ole EA. They bought out the mod team basically to get the assets to use in BF2, then fired them.

Jerykk wrote on Jul 8, 2012, 03:36:
Blizzard doesn't release games on a regular enough basis to sustain a publisher.
Depends on the size. The continuing monthly income they make from WoW is plenty to sustain a small publisher. A large one like activision? Nope.

We never had a grudge against EA or Dice and we really did enjoy working with them. We spent a great deal of time and energy working on some very successful projects and continuously proving our ability to produce outstanding results. So in the end it was definitely a difficult time to get through. We were each given the choice to move out to Stockholm but we decided unanimously to reject the offers and stay in New York City.

They were offered to keep working for Dice but turned it down, seems even EA saw that having a studio in New York was a bad idea. THQ not so much.

as for Desert Combat assets

http://forums.electronicarts.co.uk/20476694-post132.html

This comment was edited on Jul 8, 2012, 15:07.
 
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