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Op Ed

Ars Technica - Blizzard admits Diablo III is a game that ends.
Just how long should players expect a game to remain fresh and exciting? Do publishers have to treat all AAA games as services that keep us constantly entertained for years or even decades? Have MMOs trained us to feel entitled to games that never actually end? These are the questions that have been circling my head after reading Blizzard's response to player complaints about the lack of compelling "endgame" content in Diablo III.

Shacknews.com - Diablo 3's poorly planned end-game.
It's a shame that a company with Blizzard's pedigree couldn't have foreseen the monotony and disillusionment that could creep in less then two months after the game's release. Blizzard has some good storytellers and a fantastic animation staff. Something as intriguing as Halo 4's planned Spartan Ops episodic content would have been enough to keep me engrossed until the inevitable expansion, even if it was every month instead of every week.

In the end, I guess, players with the same mentality as die-hard MMO players will continue to populate the Diablo III servers. Diablo III was an enjoyable game for the first 80 hours.

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40. Re: Op Ed Jul 7, 2012, 02:17 nin
 
Dmitri_M wrote on Jul 7, 2012, 02:12:
nin wrote on Jul 6, 2012, 14:09:
I don't feel like every game has to be flashy and have a multi million budget. I get just as much entertainment and fun for smaller games.

And I can easily see how people would say "boy oh boy oh boy this is a return to gaming of old screw the publishers!" because that's how it used to be. There was nothing wrong with it then, and there's nothing wrong with it taking a turn that way (or wanting it to take a turn that way) now.

I read your post without making any presumptions regarding the yaw, pitch, height above sea level or azimuth - of your nose.

Thank you, kind sir!

 
http://www.nin.com/pub/tension/
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