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| [Jul 05, 2012, 7:11 pm ET] - Share - Viewing Comments |
Ars Technica - Blizzard admits Diablo III is a game that ends.
Just how long should players expect a game to remain fresh and exciting? Do publishers have to treat all AAA games as services that keep us constantly entertained for years or even decades? Have MMOs trained us to feel entitled to games that never actually end? These are the questions that have been circling my head after reading Blizzard's response to player complaints about the lack of compelling "endgame" content in Diablo III.
Shacknews.com - Diablo 3's poorly planned end-game.
It's a shame that a company with Blizzard's pedigree couldn't have foreseen the monotony and disillusionment that could creep in less then two months after the game's release. Blizzard has some good storytellers and a fantastic animation staff. Something as intriguing as Halo 4's planned Spartan Ops episodic content would have been enough to keep me engrossed until the inevitable expansion, even if it was every month instead of every week.
In the end, I guess, players with the same mentality as die-hard MMO players will continue to populate the Diablo III servers. Diablo III was an enjoyable game for the first 80 hours.
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| 34. |
Re: Op Ed |
Jul 6, 2012, 14:38 |
Wowbagger_TIP |
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Dmitri_M wrote on Jul 6, 2012, 12:54: That's how I feel about most of the guys saying World of Goo, Super Meat Boy and Crayon Physics equal Jagged Alliance 2, Ravenshield or Quake. I know that's a terrible comparison but it's the first thing that pops into my head when I read people claiming these small new titles are the second coming.
Some exceptions I can think of are Mount and Blade which I got a lot of value out of, hmm, maybe Frozen Synapse? I guess ArmA is indie too..Galciv?. But seeing a little indie title showing up on steam get comments sections flooded with "boy oh boy oh boy this is a return to gaming of old screw the publishers!" is laughable.
How does saying I want good high budget titles make me a hipster? I want a return to large publishers with budgets who give a damn about producing good AAA titles. I'm not arguing for the "little man" while wearing a sideways green commie hat and playing something simplistic stupid on my ipad.
Some of the kickstarter projects with their larger budgets show promise as having real depth being more than just indie platformers\puzzle games. I actually agree with you, and that's probably why I'm so happy about the kickstarters that I've contributed to. I'm really hoping for some good games to come out of that. I like the little simple ones sometimes when I just want to kill a little time, but they don't really hold my attention like I'm hoping Wasteland 2, Shadowrun, Grim Dawn and the other KS games will. |
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