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Op Ed

Ars Technica - Blizzard admits Diablo III is a game that ends.
Just how long should players expect a game to remain fresh and exciting? Do publishers have to treat all AAA games as services that keep us constantly entertained for years or even decades? Have MMOs trained us to feel entitled to games that never actually end? These are the questions that have been circling my head after reading Blizzard's response to player complaints about the lack of compelling "endgame" content in Diablo III.

Shacknews.com - Diablo 3's poorly planned end-game.
It's a shame that a company with Blizzard's pedigree couldn't have foreseen the monotony and disillusionment that could creep in less then two months after the game's release. Blizzard has some good storytellers and a fantastic animation staff. Something as intriguing as Halo 4's planned Spartan Ops episodic content would have been enough to keep me engrossed until the inevitable expansion, even if it was every month instead of every week.

In the end, I guess, players with the same mentality as die-hard MMO players will continue to populate the Diablo III servers. Diablo III was an enjoyable game for the first 80 hours.

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23. Re: Op Ed Jul 6, 2012, 09:05 Mr. Tact
 
Beelzebud wrote on Jul 6, 2012, 00:08:
I really don't understand what people were expecting. It's fucking Diablo.
We weren't expecting this:
Tom wrote on Jul 5, 2012, 23:46:
Yeah, it's dumbed down. Yeah, the lag-susceptible online-only can be a pain.
Yes, it is a H&S game. Yes, it is all about finding the next set of loot. You can make both of those true and still have either a bad game, an okay game, or a great game. Blizzard made an okay game. We expect Blizzard to make games that are better than okay.
 
Truth is brutal. Prepare for pain.
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