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Guild Wars 2 Golden Rules

A new article on the ArenaNet Blog outlines "The Golden Rules" of Guild Wars 2, the upcoming MMORPG sequel, saying every aspect of the game has been touched and shaped by one or more of them. They go into detail on each of the following precepts:

  • Make the world come alive
  • Cooperation is key
  • Play the game, not the UI
  • Take risks
  • Do it well or donít do it at all
  • Respect the player

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32. Re: Guild Wars 2 Golden Rules Jul 5, 2012, 15:17 Fion
 
briktal wrote on Jul 5, 2012, 09:22:
My favorite way of respecting the player is requiring them to purchase character slots if they want to have one character of each class.

They have to make money somehow, and that's still better than say The Secret World, which has a monthly fee and still only gives two character slots, with extras costing you money. At least with GW2 there are in game ways to get gems, and almost everything you can buy at the store is also available in game in a variety of ways. Hell in BWE1 and 2 I 'bought' three extra character slots just by buying gems. It's very easy to make money if you know how to work the market (and you don't even have to be at an NPC to do it!) I also got a number of boosts, repair canisters, etc all from Mystic Chests and I didn't buy a single key for any of them, I got them via personal story rewards or drops in the world. Same for about two-dozen dyes.

Reading some of the below comments I can tell some folks either didn't actually play the game and are just saying they did (because of how factually wrong they are), or those people did some newbie zone stuff (1-15) in zones that were zerged and never got past level 10 or 15 and into the much more challenging content. To suggest that GW2 is just 'coast through the game it's so easy' couldn't be more wrong. If that were the case there wouldn't have been two dozen 'this game is too hard!' threads on the main forums during BWE1 and 2.
 
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