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Guild Wars 2 Golden Rules

A new article on the ArenaNet Blog outlines "The Golden Rules" of Guild Wars 2, the upcoming MMORPG sequel, saying every aspect of the game has been touched and shaped by one or more of them. They go into detail on each of the following precepts:

  • Make the world come alive
  • Cooperation is key
  • Play the game, not the UI
  • Take risks
  • Do it well or donít do it at all
  • Respect the player

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22. Re: Guild Wars 2 Golden Rules Jul 5, 2012, 01:21 NKD
eunichron wrote on Jul 4, 2012, 23:39:
I love that I can walk up to an event and take part in it with no competition, and even walk away from it with a couple new people to talk to and run around with.

The problem I have with that is this: It eliminates reason for grief, drama, and competition, but it also eliminates reason for real cooperation. A bunch of people standing around doing their own thing while the game mechanics sort it out is not cooperation. Its just a bunch of people standing around. There's no real need for communication, leadership, or even much in the way of skill. My time in the beta was just basically watching a bunch of people run around attacking random mobs until the event ended. You could be a complete idiot and still get credit for it. There wasn't even an area-wide chat or anything. Which brings me to your next point...

Though, I am also with Cutter in that I think their staunch anti-"trinity" class design decision may be their Achilles heel. Even if they don't want to relegate players to a single class role choice, there are steps they could take for those players that want to play a tank or healer feel more valuable to the game. If they want class roles to be open ended, more player choice is not a bad thing.

This is the other problem. In a team, people have their roles and responsibilities. Successful teamwork requires a certain level of coordination. You can't just have a bunch of DPS guys zerging until shit dies just because some whiners on the forums don't like waiting a bit for support players. That's not teamwork. It's, once again, just a bunch of people standing around.

The desocialization of MMOs is a bane to the genre. You should have to be able to interact with other human beings on a conversational level and understand basic concepts of teamwork and role delegation before you can fully experience the game.
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