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EU to Allow Digital Software Resales?

This document (Adobe Acrobat format) outlines a legal ruing in the EU that seems to open the door for resale of digitally distributed software (thanks Joao). Here's a bit:

Where the copyright holder makes available to his customer a copy tangible or intangible and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right. Such a transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.

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95. Re: EU to Allow Digital Software Resales? Jul 5, 2012, 06:29 Jerykk
Kajetan wrote on Jul 5, 2012, 03:36:
Jerykk wrote on Jul 4, 2012, 19:53:
Bethesda IS a publisher.
I know. Isn't this the beauty of it? Bethesda is, like Valve, in the comfortable position to finance and distribute their own games. They do not need EA or sme other major. Beth and Valve are ... independent!

So, Skyrim is an indie game, not requiring any involvement of a big publisher at all. Just look at that ...

Sigh. Bethesda Softworks (aka Zenimax Media) is a publisher. Bethesda Game Studios is a developer. They are not the same thing. Just replace Bethesda Softworks with EA and Bethesda Game Studios with Visceral Games/Criterion Games/any other developer that EA owns. Bethesda Game Studios (developer) is not an independent developer because they are owned by Bethesda Softworks/Zenimax Media (publisher). That's the exact opposite of being independent. Once again, Bethesda Game Studios != Bethesda Softworks. Hopefully you understand now.

You're correct about Valve technically being indie, though. However, Valve also happens to own the biggest digital distribution service out there, providing them with a constant (and significant) revenue stream. Other independent developers don't have this luxury and thus can't afford the resources required to create games with large scopes and high production values.

This comment was edited on Jul 5, 2012, 06:39.
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