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Diablo III Patch Reduces Item Wear

Blizzard announces a new patch is now live for Diablo III in the Americas, updating their action/RPG sequel to version 1.0.3a. The new version addresses several bugs and also reduces the amount of "wear-and-tear" damage to items by 50% (not to be confused with the 10% item endurance death penalty).

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44. Re: Diablo III Patch Reduces Item Wear Jun 27, 2012, 14:03 eunichron
 
Verno wrote on Jun 27, 2012, 13:22:
So what if they did anyway? I don't think there's even anything inherently wrong with balancing the game around the idea of players using an auction house. It basically replaces most of the crappy aspects of player to player trading. What does suck on the other hand is how Blizzard is letting their desire to protect the AH affect other aspects of balance in the game. For example areas like farming and gold running which lets face it, is a large part of the Diablo endgame.

That's my only real complaint about the game at the moment, Blizzard's extreme reactions to innocuous farming methods that do more to punish players than fix bots and gold sellers. Who cares if HC characters were farming Dark Cellar and Act I goblins... their punishment was spending 4-5 boring hours a night farming the same damn goblin over and over again.

Well, that and the atrocious story dialogue.

Luke wrote on Jun 27, 2012, 12:30:
And those who think they did not purposely tweaking the drops are even more ridiculous , Clown

Oh, you've convinced me. I apologize. It's all a Blizzard conspiracy to get people to spend real money on virtual items. Oh, except for that little snag where people running statistics on item drops have proven that the drop rates are exactly what Blizzard has said they are, and that they're within the bounds of what drop rates were in Diablo 2/LoD, and here is the data the proves it:

Day 1
Day 2
Day 3
 
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