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Diablo III Patch Reduces Item Wear

Blizzard announces a new patch is now live for Diablo III in the Americas, updating their action/RPG sequel to version 1.0.3a. The new version addresses several bugs and also reduces the amount of "wear-and-tear" damage to items by 50% (not to be confused with the 10% item endurance death penalty).

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41. Re: Diablo III Patch Reduces Item Wear Jun 27, 2012, 12:30 Luke
 
eunichron wrote on Jun 27, 2012, 11:49:
Verno wrote on Jun 27, 2012, 09:20:
That's not a lot of money considering the length of time it takes to run both of those acts, the GPH is low to moderate.

It's all about finding optimized routes. There was a group of guys that posted an Act I route on Reddit the other day that my friend and I have been running as well. We tweaked it a little bit for ourselves (the guy was running a Wizard, my friend and I were doing it co-op with a tank barb and tank monk, so we cut out a couple spots that were too much time vs. reward), but we ended up with a ton of rares, a few upgrades between both of us, and about 200k gold an hour, which while isn't amazing GPH compared to pre-1.03, when you factor in the amount of items we got that were auctionable we made quite a bit more. It gets even easier and more efficient when you realize the maps have very little in terms of randomization, and you can begin to predict where caves and elites will spawn.

The bottom line is there is absolutely no point in the game where going to the AH is required. I have two characters in Act III Inferno right now, and I have never bought a single item off the AH. Everything I have I farmed myself or got it from a friend when we were playing a coop game. These people who think there is some sort of conspiracy with Blizzard purposely tweaking the drops and difficulty to force people into using the AH are just fucking ridiculous.

And those who think they did not purposely tweaking the drops are even more ridiculous , Clown
 
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