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Meet the Pyro & Team Fortress 2 Features Near

The Team Fortress 2 Website is now offering day one of Pyromania, which will feature three days of festivities revealing new game features coming to Team Fortress 2. This will culminate in the release of the "Meet the Pyro" video this week and a new version of Valve's multiplayer shooter soon. Today's update reveals new achievements coming to the game, and offers this outline of a new game mode:

Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.

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22. Re: Meet the Pyro & Team Fortress 2 Features Near Jun 25, 2012, 19:25 Silicon Avatar
Spy is great at dragging the flag out of the base and/or resetting the pick-up timer. Just go in cloaked or with dead-ringer (dead ringer is best) and touch the flag. If you move it on top of that, it's a bonus. Even if you are on fire you can often still touch the flag and reset the timer. The more you have the enemy's flag/intel out in the open the more they have to play defense.

Smart teams will have someone switch to pyro to use the compression blast to keep spies away from the intel/flag. If someone actually grabs the flag then you can use compression blast to send them flying backwards.

I think demo-man is a bigger newb class than pyro. All you have to do is set up sticky mines and wait.

On maps with capture points things are a bit different. Spy is suited to screwing with teleporters and sentry guns on those maps.
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