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Digital Diablo III Now Spends 72 Hours as Starter Edition

The Diablo III Website explains that to combat fraud, as of the new version, digitally purchased editions of Diablo III will be quarantined as the Starter Edition for up to 72 hours (thanks GameSpot). Here's word:

As of patch 1.0.3, when purchasing a digital version of Diablo III through the online store or your Battle.net Account, players are restricted to the Starter Edition for the first 72 hours (sometimes less). Players on Starter Editions have the following restrictions:

        • Act I up to the Skeleton King is available
        • Level 13 cap
        • Matchmaking available only with other Starter Edition players
        • No Auction House access (Real Money or Gold)
        • Global Play is not available. Players attempting to connect to Diablo III Starter Edition in a region other than their Battle.net Account's home region will receive Error 12. See the Global Play support article for more information.

More information regarding the Starter Edition is available here:
http://us.battle.net/support/en/article/diablo-iii-starter-edition-guest-pass

If you are still encountering the Starter Edition restrictions over 72 hours past the date of purchase, please let Customer Service know: http://us.battle.net/support/en/article/contact

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95. Re: Digital Diablo III Now Spends 72 Hours as Starter Edition Jun 22, 2012, 11:52 Verno
 
briktal wrote on Jun 22, 2012, 11:24:
They deal with it in WoW by doing the exact same thing, except it removes the level restriction. Other services can get away with it more because those issues aren't as common or as big of a deal. There's no flood of fraudulent HL2 or ME3 purchases from botters who will use the account for a day or two then make another. Maybe you'd get some people doing that to hack in an online FPS/RTS or something. But even then, that's just one game that gets a little hurt, but everything else is fine. For Blizzard, Diablo 3 is one of their three current games.

Yeah, I hear what you're saying and fair enough but I don't agree. There's a significant amount of fraud on Steam for example, it might be a different kind of fraud but they are able to combat it through better controls and prevention. In a way the advent of the RMAH almost legitimizes that sort of behavior whereas in the past they had to deal with these issues but much of it was contained on third party sites (such as D2JSP). They also dealt with it in WoW for many years before the Starter Edition was even available and to this day gold spam is still a problem regardless.

This is also yet another poor decision in a series of ones where they are making the classic DRM mistake - negatively affecting consumers in an attempt to fight a third party. Thankfully it looks like they will at least remove the level restriction but I doubt it would have happened without the widespread condemnation across many news sites. This guy said it better than I am:

That's an intelligent question! When you consider that they have created a system whereby players can make money just by playing, they have created a system that rewards the unscrupulous (put in a false CC#, loot and sell in the AH/RMAH, then transfer your loot to another character before the account gets banned).

The humor is that every attempt to weed out the unscrupulous has resulted in more injury to the honest player. It is the logical extreme of any DRM, treating the honest player like a criminal.

This comment was edited on Jun 22, 2012, 11:59.
 
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