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On BF3 Cheating

There's an interesting article on Kotaku on cheating in multiplayer games, focusing on malfeasance in Battlefield 3, DICE's military shooter sequel. Well, malfeasance is our term, the article takes an almost sympathetic tone, characterizing the cheaters it specifically portrays as regular players, and relating their complex rationalizations of how they are somehow more justified than garden-variety cheaters. The article also takes a surprisingly informative approach to details on this, choosing to provide links to cheat providers, prices of various exploits, and even de facto reviews of their effectiveness.

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22. Re: On BF3 Cheating Jun 18, 2012, 15:09 necrosis
 
DG wrote on Jun 18, 2012, 14:40:
  • autospot - why does the client even KNOW where people are in order to spot them? Shit, no wonder the BF games are so laggy, every client knows everything about every other client that it has no need to know about!]
  • The client does need to know this. Game clients have known where EVERY other player is for years. Going back to DOOM! How else do you think you can change your player view while watching a demo record?

    The game has to know this for many reasons. Where the bullet came from. What sounds to make and where to make them from (not to mention calculating in effects on that sound due to the environment.)
     
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