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| [Jun 15, 2012, 9:45 pm ET] - Share - Viewing Comments |
"We are 99 percent done," StarCraft II lead designer Dustin Browder told Kotaku when asked about progress on the upcoming Heart of the Swarm expansion for their science fiction RTS sequel. However, he makes it sound like one of those progress bars that will sit at 99% for a while, adding: "but that last one percent's a bitch." He goes on to explain that all the units are in place, but this next phase is open-ended: "It's the tuning and polish that really takes us a long time, and that's where we get into the unknowns."
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| 43. |
Re: StarCraft II: Heart of the Swarm |
Jun 16, 2012, 19:21 |
Jivaro |
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RollinThundr wrote on Jun 16, 2012, 16:49:
Flatline wrote on Jun 16, 2012, 14:29:
MattyC wrote on Jun 16, 2012, 01:40:
SC2 was fun if you liked RTS games and has a large online community. I've played, and loved, RTS games since Dune 2.
SC2 could have been pumped out in less than 2 years by a competent studio, given how much of the game was redundant. It's an average RTS, bringing absolutely nothing new to the table, and not even refining what it *did* bring to the table beyond a moderate graphics overhaul.
Considering that the "expansion" will hit 2 years of dev time next month, to add new SP missions and like 6 units. In reality, I suspect a holiday 2012 release, if not a 2013 release, because Blizzard has no idea how to work with alacrity any more.
And finally, "polishing and balancing" the game is bullshit. We all know in the first week or two everything will be nerfed/overhauled/changed anyway. Open up a public beta on a few different maps for a week and record everything about those games and then use that to balance shit. Spending more than a few months in private testing for "balance" purposes is bullshit and idiotic these days. It's fine for bugging, terrible for balancing. +10000 Blizzard either has the worse project management in the world, or really is full of just incompetent developers at this point. There is zero reason they should need 2 years to do a handful of zerg single player missions and add a few new units to multiplayer. I blame the interns. |
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