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The Old Republic Lead Designer: "We Are Looking At Free-to-Play"

BioWare's Emmanuel Lusinchi, lead designer on Star Wars: The Old Republic, tells gamesTM that the quality of some competing MMOGs is more of a factor than how they are free-to-play as something that has caused them to rethink their approach to their MMORPG. Along the way, he does admit that they are "looking at" F2P: "The MMO market is very dynamic and we need to be dynamic as well," he says. "Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I canít tell you in much detail. We have to be flexible and adapt to what is going on."

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60. Re: The Old Republic Lead Designer: Jun 15, 2012, 12:12 s1mon75
 
wtf_man wrote on Jun 15, 2012, 09:06:

You're joking, right? Depth? Substance? Hard to Master??? /ROFLMAO

Tons of content, yes... but those things??? Sorry, I disagree. Wow bored the shit out of me within the first few levels... and I stuck it out through the mid levels.

It was the lack of substance that made me quit, and never look back.

/shrug
Remember mate, the game has been around for what almost 8 years now? I was comparing Vanilla Wow to SW:TOR, only to be fair. If you really did play the game, then in Vanilla what was the percentage of users who completed Nax? If I remember correctly the stat was less than 1%. Do you still think Wow was hard to Master? Wow over the years has been dumbed down a significant amount to make it more accessible. Yes it was easy to learn and hard to Master, but also MMO's aren't for everyone and Wow allowed people who would have never played EQ, DOAC or a MUD for than matter to experience them. Unfortunately the market is going in the direction of micro-transactions which means any style of game can be a money maker not just MMO's.
 
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