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The Old Republic Lead Designer: "We Are Looking At Free-to-Play"

BioWare's Emmanuel Lusinchi, lead designer on Star Wars: The Old Republic, tells gamesTM that the quality of some competing MMOGs is more of a factor than how they are free-to-play as something that has caused them to rethink their approach to their MMORPG. Along the way, he does admit that they are "looking at" F2P: "The MMO market is very dynamic and we need to be dynamic as well," he says. "Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I canít tell you in much detail. We have to be flexible and adapt to what is going on."

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56. Re: The Old Republic Lead Designer: Jun 15, 2012, 10:12 Ceribaen
OldTimber wrote on Jun 15, 2012, 09:40:
I really wish Turbine got a SW license as I'd like to see what they could do with it as they have a good track record with running/developing MMO's.

I'd say Turbine was about 50/50... Though they have been pretty good about bringing something new to the table generally with each game.

AC1 - great for its time, think its still going on. First to do monthly story/content updates. Also first to have a single world you could run across without zones.
AC2 - had potential, but they failed to realise it (should have been one of the first major world building MMOs really... had the three factions, with pvp-centric areas... but no way to exert control/change over the landscape as a result). First I can recall with cinematic story quest lines.
DDO - was a failure until Turbine basically pioneered the Western style F2P, and has been pretty solid commercial success for them
LOTRO - did well for while, hit a lull - then they converted it to DDO-style F2P and gained some new life. Not sure if LOTRO brought anything really new to the mmo scene though. I always thought monster play could have been expanded significantly and was failed potential there (rather than a separate instance, I think it should have been a high level quest zone -- obviously nothing required as that wasn't the style of the game, but at least part of the real game world).

Probably their biggest benefit/failing is the fact that they've almost always focused on providing a PVE-centric game.
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