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Wasteland 2 Design Document

The now-complete Kickstarter Campaign for Wasteland 2 now offers a design document for inXile entertainment's upcoming post-apocalyptic RPG sequel (thanks nin and Dev). Here's word:

I can't imagine a better way for Wasteland 2 to be created. We have your trust and a symbiotic relationship that will have us learn from each other. We are not afraid of the transparency of our process and thinking and intend to share it along the way. Our detailed reasoning of our choice of the Unity engine is just one example.

Today we are publishing our vision document for Wasteland 2 which details the sensibilities of the game itself. The ideas in this document come from things that worked in Wasteland 1 and are expected, things I have communicated previously, and suggestions/opinions from the fan boards.

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10. Re: Wasteland 2 Design Document Jun 12, 2012, 13:54 Parallax Abstraction
Dev wrote on Jun 12, 2012, 12:17:
If you've read anything at all about them, or the threads that talk about their games, they are mostly doing the "remakes" to try and draw attention to their digital distribution platform beamdog. Which is why the games are ONLY sold through that. They probably got the remake IP's super cheap off of interplay. If you looked into their remake of MDK2, you'll find it wasn't really changed much, and bugs from the first version weren't fixed. BG EE is likely to be the same, just a thinned down coat of old paint. They were bragging about how they were redoing the main menu to work in a higher resolution. Likely the real reason they are redoing the menu is because they are doing an ipad version. Which version do you think will get more attention? My bets on the ipad one. Also a quick check of the beamdog forum about BG EE, and the impression I got about beamdog was "we can't be bothered to read through the posts." I did see a post from them mentioning they are still working through contract issues with bioware, so my guess is the game isn't close to being released.

Yeah, they bungled that release pretty good. They announced it, went dark for a long time, then spent like a month pimping the iOS version super hard (talking about how they're updating it for touch and it's somehow best played on an iPad etc.) and not even making a peep about the PC version except for one mention on their site, then went completely dark again and we've heard nothing. Given that you can get the games cheaper on GOG and there's mods that already add far more content and features to them than Beamdog's promising, I'm not overly confident they'll be worth it even when they do come out. Might be cool on the iPad if they do it right. Maybe.
Parallax Abstraction
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