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| [Jun 12, 2012, 10:39 am ET] - Share - Viewing Comments |
The now-complete Kickstarter Campaign for Wasteland 2 now offers a design document for inXile entertainment's upcoming post-apocalyptic RPG sequel (thanks nin and Dev). Here's word: I can't imagine a better way for Wasteland 2 to be created. We have your trust and a symbiotic relationship that will have us learn from each other. We are not afraid of the transparency of our process and thinking and intend to share it along the way. Our detailed reasoning of our choice of the Unity engine is just one example.
Today we are publishing our vision document for Wasteland 2 which details the sensibilities of the game itself. The ideas in this document come from things that worked in Wasteland 1 and are expected, things I have communicated previously, and suggestions/opinions from the fan boards.
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Re: Wasteland 2 Design Document |
Jun 12, 2012, 11:31 |
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An example from the doc:
RPG: RPGs haven’t kept pace with time - they've regressed and even worse, taken pride in less role- playing than before. Important elements have been lost over time, sacrificed to technology, art constraints, voice-over expenses, and multi-platform console constraints. Wasteland 2 has no such limitations, it brings these RPG elements back, takes them out of the attic, and makes them part of gameplay again.
True RPGs allow options, allow you to make fundamental choices in customization and character creation, and most importantly, allow you to role-play and make your impact in a living world and see the consequences around you. |
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