|
|
 |
| [Jun 08, 2012, 9:29 pm ET] - Share - Viewing Comments |
Crytek CEO tells Videogamer.com that Crytek is moving towards developing only free-to-play games. "Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience," he told them at E3. "What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 78. |
Re: Crytek Going Entirely Free-to-Play |
Jun 11, 2012, 05:54 |
StingingVelvet |
|
|
Prez wrote on Jun 10, 2012, 15:53:
Who are you kidding? I expect no one, since I'm not attempting to. Whatever you thought of the quality of Quake 4, it was designed the way it was (instead of a flashier Quake 3) because Quake singleplayer was vastly more popular than its multiplayer according to id themselves. And while multiplayer purists always claim that the singleplayer portions of Unreal Tournament games are nothing more than training for online, the fact of the matter is (again according to the developer themselves) is that the vast majority prefer to play them singleplayer against bots. Why do you think Epic spends so much effort on making quality bots? UT's bots are the best in the business by a country mile, and for me playing against bots that you can tweak to give you a perfect match every time is way more preferrable than dealing with the unpredictability of real people.
Again, I only point this out to illustrate that despite the industry's moving more and more to F2P (which are multiplayer-only devoid of an offline component), many gamers aren't thrilled at the loss of even more singleplayer games that such a move causes. Crysis is predominantly a singleplayer series, and I still want to vomit when I think of Mechwarrior Online, given how incredibly awesome the trailer released a while back looked. That trailer screamed "singleplayer". Planetside and Tribes going F2P is all very well; those were already multiplayer games. It's the games like MW and Crysis that were better at being singleplayer going F2P that I find so damn discouraging. Indeed.
Many multiplayer-focused games are played in singleplayer only. I remember Demigod, which had no real singleplayer at all, having only 20-something percent of players even try multiplayer ONCE.
Singleplayer-only gamers like me are not some rare breed of shut-in game companies can ignore. Why do you think Call of Duty has a 6 hour big budget campaign every year? Free-to-play is a good model for casual online multiplayer, but it leaves a massive portion of the market behind.
I suspect like LOTRO and TOR though what these companies really want is to combine single and multi into one thing and force it into an online service. I won't go for it, but I bet may do. |
|
 |
|
|
|
|
|
| |
|
|