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Crytek Going Entirely Free-to-Play

Crytek CEO tells Videogamer.com that Crytek is moving towards developing only free-to-play games. "Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience," he told them at E3. "What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."

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67. Re: Crytek Going Entirely Free-to-Play Jun 9, 2012, 21:22 Prez
 
Conversely, the best single-player games are the ones that focus exclusively on single-player. If you're going to make a single-player game, make it single-player-only. If you're going to make a multiplayer game, make it multiplayer-only. When you try to cater to both, you end up satisfying neither.

I think back to the famous PC Gamer interview in which one of the designers of Quake 4 (I think it was Willits but I can't remember) was asked why they were bothering with a singleplayer portion for Quake 4 when Quake 3 was so popular as a mp-only game. His answer was that by a huge margin, Quake 2 was their biggest seller, and data they collected from their players proved that this was because the vast majority of gamers played it in singleplayer. Also, Epic revealed something around 90% of UT3 players never played online at all. I can easily see that myself - I think I may have gone online once for about 20 minutes. Playing against bots was by far the preferred mode of choice for almost everyone. Even Quake 4's multiplayer was canned for not having the option to play against bots.

The point is, evidence suggests that even games that are viewed as largely multiplayer games but have a dedicated singleplayer portion are more successful as singleplayer games. Admittedly these are older games, and I don't have any data for current generation games, but I know for me personally if I ever buy a Call of Duty game again, it will be for about 5 to 7 bucks tops for when I'm in the mood for some mindless terrorist whack-a-mole in the super-short singleplayer portions. I'll never touch the multiplayer side.

Developers WANT us to only want multiplayer games for a number of reasons - the big ones being no tricky AI to code and rendering piracy a non-issue - but I am not so sure that jives with what the majority of gamers want.
 
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