This Unreal Engine 4 E3 2012 Demo shows off the capabilities of the next version of Epic's game engine. The clip shows off advanced lighting, particle and liquid worthy of a Hollywood production (thanks Tony!!!). This clip (thanks Ant) features Alan Willard showing off the engine and what's new.
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Prez wrote on Jun 9, 2012, 21:05: I agree with theyarecoming4u in one respect - anything that makes a game feel more immersive, more "real" (as "real" as a sci-fi shooter can feel anyway), is worth doing. It is certainly exactly what I want. Whether it's ultra intricate reloading animations, dynamically moving clothing, awesome hair-blowing-in-the-breeze animations, what have you. If it helps improve the illusion that makes you forget you are playing a game then it isn't a waste regardless of what internet know-it-all blowhards say.
All of this is very different from what theyarecomingforyou listed. Very different. Good reloading animations, good clothing and good animations are important and noticeable.
Spinning not perfectly in one place when looking directly down and having clips shown on your person even though the game is a FPS is not important.
Clips strike me as problematic, period. In most games you're holding what, 200 rounds on you. You rarely reload when a clip is dry. Yet you perfectly run out. Shouldn't you, at some point, have to either merge clips or pop in a half-empty clip you'd previously popped out? IMMERSION!