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| [Jun 07, 2012, 10:03 am ET] - Share - Viewing Comments |
Those used to unusual game plans from Peter Molyneux will not be disappointed by the write-up on New Scientist about what the Populous creator is up to. They outline what's up at 22 Cans, saying his new company plans 22 experiments "designed to explore the psychology of social-media users" in preparation for a fuller game based in these data (thanks Develop). Here's word on the first project, a PC/Mac game called Curiosity, which will feature a £50,000 piece of DLC and apparently zero gameplay: The first experiment, "Curiosity", puts players in a virtual room containing a single black cube. Players tap away at the cube, causing it to fracture and shed tiny layers from the surface. Other fractures also appear because everyone playing the game is tapping away at the same black cube.
After an undivulged, large number of taps, the cube will open, revealing something "truly amazing, absolutely unique", says Molyneux. The twist is that only the player who performs the final tap will get to see inside the cube, and 22Cans will study how news of the revelation spreads. "We will rely entirely on social media," explains Molyneux. "How will this person prove it? That in itself becomes a fascinating aspect of this experiment."
Before the cube opens, a second phase of the experiment will be launched. Players will then be able to purchase one of a limited number of chisels to amplify their tapping strength. These range from a iron chisel, costing 59 pence, that is 10 times more powerful than just tapping alone, to a diamond chisel that is 100,000 times as powerful. Again, there is a twist: Molyneux will only sell one diamond chisel - and it will cost £50,000. "It's an insane amount of money," he admits, but the aim is to see whether pure curiosity will drive one player, or a syndicate of players assembled through social media, to buy the chisel. "This is not a money-making exercise; it is a test about the psychology of monetisation."
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| 54. |
Re: Peter Molyneux's $78K DLC |
Jun 7, 2012, 18:42 |
Flatline |
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Quboid wrote on Jun 7, 2012, 16:12:
Beamer wrote on Jun 7, 2012, 14:37:
Quboid wrote on Jun 7, 2012, 14:31: There seems to be quite a few rather harsh people saying he's never made any good games. That's not true - he just hasn't made any good games this millennium. So he's like id software. That hurts. That hurts because it's true. Id software made me into a gamer, but the 90's was their decade. The 00's was Valves and the 10's are yet to be claimed. Don't get me wrong, I love me some Valve, and Steam was pretty revolutionary, but as far as game engines and game companies, the '00 decade, especially the second half, belonged to Epic. It's insane how many games were made with the Unreal engine. |
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