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Diablo III Patched & Next Patch Notes

The Diablo III Website has word that a new version 1.0.2b patch is now available in Blizzard's action/RPG sequel. This includes some bug fixes as well as changes to the auction house. Blizzard also offers this preview of the upcoming version 1.0.3 patch for the game, which will offer more significant changes when it's released later this month. These changes include much more liberal drops of higher level items, the addition of guaranteed rare item drops for killing a bosses when stacking Nephalem Valor, the dropping of monster bonus damage in co-op, the increase of repair costs, attack speed fixes, a drop in blacksmith and jeweler prices, and more. They say that class balance tweaking will not be a focus in this patch, and this will likely wait until version 1.1.

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26. Re: Diablo III Patched & Next Patch Notes Jun 7, 2012, 18:13 Ventura
 
Dev wrote on Jun 7, 2012, 09:44:
BTW, blizzard says repair costs could go up 600%.

With my Barbarian in Act 1 Inferno, I'd be fucked. I don't even think I'd break even.

I was fighting an elite last night, and he put one of those spinning beams down so close to me, I didn't see it until it activated. I went from 3/4 health to dead faster than you could snap your fingers. And I'm supposed to be a tank, if you can believe that. Cloth-wearing Wizards in MMOs last longer in combat than I do.

It's much the same with the mobs that spawn the fire on the floor, or have the fire chains that join them. Get anywhere near that shit, and if you don't move fast, you're gone. So what happens is that you end up with a game of kite and die, damaging them just a bit more each time, until you can finally take them out. If they healed up fully between each death of mine, I don't think I'd be able to get anywhere in this game.

What is it someone else said, 7 years in the making? How the hell did they miss this?
 
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