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Dark Souls PC Port Issues

There are various quotes on Eurogamer where From Software explains the difficulty they are having porting Dark Souls to PCs. "To be completely honest, we're having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. First we thought it would be a breeze, but it's turned out not to be the case. We're still developing right now - we're crunching right now," says producer Daisuke Uchiyama. "In Japan there's not much of a PC market and we haven't really taken into consideration that audience before. That's one of the reasons why we haven't been able to step up on the PC platform until now." He also admits that they are not including any PC optimizations, and have not been able to overcome the framerate issues the console versions exhibited in some areas. "In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC," he says. "However, in exchange for that, we have prioritised adding new content for both original players and new players."

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56. Re: Dark Souls PC Port Issues Jun 8, 2012, 18:44 JediPunisher
 
You wouldn't happen to have an ATI card, would you?

Yes, I played Rage on an i7-980x PC with dual 5850s, and was lucky to get 30fps regardless of resolution along with some very noticeable texture issues. A couple of months later, AMD's drivers had me at 60fps, with an occasional drop into the 40s. Later, I picked up the console version on sale, and was surprised how smoothly it ran on my 360. There is no doubt, Carmack designed Rage for consoles, with the PC just an afterthought.

You have to realize, I've been a die hard PC gamer for 20+ years, and was dragged in to console gaming kicking and screaming... In fact, I play console games at my desk on my PC monitor. However, most modern multi-platform games are designed for the consoles, and are not always better on the PC.

Once the next-gen consoles are released, if they offer true 60fps anti-aliased 1080p gaming with all of DX11's bells and whistles, it could be a further death nail into PC gaming... at least for a while. But as a reluctant console gamer, I'm crossing my fingers for wireless keyboard and mouse support.

 
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