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PC Future Soldier This Month

Ubisoft announces a June 26th release date for the Windows PC edition of Tom Clancy's Ghost Recon: Future Soldier. They include a list of PC-specific features in the military shooter sequel, as well as system requirements:

PC Version Key Features:

  • Support DX11 (adding stunning amount of visual details on characters through displacement mapping, as well as some global illumination effects.)
  • More complex materials (like parallax occlusion mapping or gloss and specular maps.)
  • Improved dynamic lighting
  • Volumetric lighting effects
  • Soft shadows
  • Improved post-processing with better HDR and motion blur
  • Playable with keyboard and mouse, or with wired and wireless X360 pads
  • Will be available via digital distribution
  • Windows XP patch coming shortly after release

Minimum hardware requirements:
Supported Operating Systems*: Windows Vista® (with Service Pack 2)/ Windows 7® (with Service pack 1), both 32 bit & 64 bit versions.
PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
RAM: 2GB Windows Vista or Windows 7
VIDEO CARD: 512 MB DirectX-compliant, Shader 4.0-enabled video card based on nVidia GeForce 8600 GTS/AMD Radeon HD 4650

DIRECT X®: DirectX 11
DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive
SOUND CARD: DirectX 11 - compliant sound card
HDD space: 25 GB

Recommended Configuration:
CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
RAM: 3 GB Windows Vista® & 7®
Graphics Card: 1024 MB DirectX-compliant, Shader 4.0-enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better.

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14. Re: PC Future Soldier This Month Jun 6, 2012, 15:26 DangerDog
Techie714 © wrote on Jun 6, 2012, 14:42:
Looks like a carebear shooter to me.....Bring on ARMA 3!

Arma 3 is delayed due to switching out from PhysX 2x to 3x, sucks but the game will be better off for it.

I am not sure this was already discussed in the open somewhere but there is one massive change being done under the hood of Arma 3: migration from PhysX 2.x to PhysX 3..X . This may sound trivial but in reality it is basically switching to completely new physical simulation system with all consequences (a lot of work lost, delay of the entire development schedule). But we decided to make this transition, otherwise Arma 3 would be locked to PhysX 2.x for long time. It was basically now or never for the game...

The transition phase is on-going and neither PhysX 2 nor PX 3 branch are really tuned or polished at the moment.

Also, physical libraries only do part of what is needed and in no way guarantee that everything is going to react as it should: a lot of work on simulation, tweaking, testing, tweaking, AI routines, tweaking, fixing, testing is required with any type of physical simulation and in case of game this complex it really takes a lot of time and effort.

post is from BIS CEO himself on the official forums

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