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Op Ed

Thanks Cutter.

Gamasutra - Video game detractors becoming weaker, weirder.
Increasingly, the views of guys like Dr. Zimbardo and Bennett look crankish and odd. To make a connection between the popularity of online pornography and games seems like lazy thinking, a bizarre coupling of sexual compulsions with the compulsions to succeed built into some games by their designers. These are complex human behavior patterns that deserve to be studied and compared, not thrown together as a catch-all explanation for complicated socio-economic and cultural changes that may take us decades to unravel.

Rock, Paper, Shotgun - E3 Day Zero- When Game Violence Becomes Vile.
Yesterday, I saw games that treated violence as the raddest, most Mountain-Dew-can-crushed-against-your-forehead thing in the world, an utterly bone-chilling, blood-curdling last resort, and quite a few things in between. But wow, it sure didn’t look that way. And, if we don’t stay mindful of what game-makers are doing and how we’re acting in response, it won’t be that way for too much longer. So pay attention and speak up. Sure, a thousand hands clapping paints a pretty damning picture, but you know what’s a thousand times worse? Silence.

Rock, Paper, Shotgun - E3′s Press Events Do Not Represent The Gaming I Know.
And that’s just one example of the hoary, outdated tone all these pressers took. Embarrassing moments were scattered throughout, from a peculiar display of esports in tight-fitting clothing, to hosts declaring that they’re “a gamer first and, er, er, a woman seventh”, all punctuated throughout the night by producers holding controllers and pretending to control cutscenes like kids in a service station yanking the steering wheels of the driving arcades while “INSERT COIN” flashes on screen. The message is a peculiar contempt for the audience – of course they’re not really playing! In any game where you can get killed by the enemy, or, as so many of those shown wished you to believe, events are procedural and unscripted, not having a pre-filmed sequence in a live show would be just stupid. Stop pretending – it’s embarrassing.

CNET - Video game violence at E3: Too much, yet still not enough.
Unfortunately, E3 this year has done little to impress anyone who isn't already either a fan or an apologist for mind-numbing game violence. If anything, it's successfully buried the vibrant, creative, nuanced, clever, and amazing games that could help the industry get its mojo back.

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6. Re: Op Ed Jun 6, 2012, 11:29 PropheT
 
Games are growing as a storytelling medium. Since nobody is going to play a game where you sit and talk in a car for an extended period of time, they use what they have to tell the story and do it through action in titles of a type that big publishers know will sell.

If they're going to reach you, for better or worse they need to shock you with it. Especially for a game like "The Last of Us" they need to make the violence actually be awful or the game will miss its point, something they did with the last Rambo movie that worked surprisingly well. It's not unprecedented, it's just that people are too goddamn sensitive about video games and what people might think if someone enjoys playing that game.
 
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