|
|
 |
| [Jun 06, 2012, 09:47 am ET] - Share - Viewing Comments |
Thanks Cutter.
Gamasutra - Video game detractors becoming weaker, weirder.
Increasingly, the views of guys like Dr. Zimbardo and Bennett look crankish and odd. To make a connection between the popularity of online pornography and games seems like lazy thinking, a bizarre coupling of sexual compulsions with the compulsions to succeed built into some games by their designers. These are complex human behavior patterns that deserve to be studied and compared, not thrown together as a catch-all explanation for complicated socio-economic and cultural changes that may take us decades to unravel.
Rock, Paper, Shotgun - E3 Day Zero- When Game Violence Becomes Vile.
Yesterday, I saw games that treated violence as the raddest, most Mountain-Dew-can-crushed-against-your-forehead thing in the world, an utterly bone-chilling, blood-curdling last resort, and quite a few things in between. But wow, it sure didn’t look that way. And, if we don’t stay mindful of what game-makers are doing and how we’re acting in response, it won’t be that way for too much longer. So pay attention and speak up. Sure, a thousand hands clapping paints a pretty damning picture, but you know what’s a thousand times worse? Silence.
Rock, Paper, Shotgun - E3′s Press Events Do Not Represent The Gaming I Know.
And that’s just one example of the hoary, outdated tone all these pressers took. Embarrassing moments were scattered throughout, from a peculiar display of esports in tight-fitting clothing, to hosts declaring that they’re “a gamer first and, er, er, a woman seventh”, all punctuated throughout the night by producers holding controllers and pretending to control cutscenes like kids in a service station yanking the steering wheels of the driving arcades while “INSERT COIN” flashes on screen. The message is a peculiar contempt for the audience – of course they’re not really playing! In any game where you can get killed by the enemy, or, as so many of those shown wished you to believe, events are procedural and unscripted, not having a pre-filmed sequence in a live show would be just stupid. Stop pretending – it’s embarrassing.
CNET - Video game violence at E3: Too much, yet still not enough.
Unfortunately, E3 this year has done little to impress anyone who isn't already either a fan or an apologist for mind-numbing game violence. If anything, it's successfully buried the vibrant, creative, nuanced, clever, and amazing games that could help the industry get its mojo back.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 2. |
Re: Op Ed |
Jun 6, 2012, 10:39 |
StingingVelvet |
|
|
ViRGE wrote on Jun 6, 2012, 10:23: A pair of really good articles from RPS today, particularly the one on violence. Why the heck is everything a realistic ultraviolent manshooter this year? Not to bemoan violence as evil, but it's like eating ice cream for dinner every night; it lacks variety. There's plenty of stuff that isn't that, it just seems like it's all violent. Reminds me of how everyone was saying 90% of games were shooters for a while there and then some site did the numbers and discovered shooters were like the 4th most plentiful genre. I should look for that article.
Anyway, as the article itself says you can't have it both ways, you can't say GAMES ARE FREE SPEECH AND SHOULD NEVER CENSORED and then also write an article about how game violence makes you feel twitchy or angry or whatever. A lot of sites seem to play both angles.
In the end people like violence in movies and games because it's an outlet for frustration with the world. It's fine. As a culture we are tremendously less violent than we were before media came around. |
|
 |
|
|
|
|
|
| |
|
|