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Max Payne 3 PC Patch Tonight

Rockstar Games announces they are rolling out a patch tonight to address some frequently reported issues with Max Payne 3, their third-person shooter sequel. Here's what this will address:

Issues fixed by tonight's patch are below. Our goal is to get everyone up and running as smoothly as possible so be sure to hit http://support.rockstargames.com if you are having any specific issues.

Compatibility Issues
* Fixed reported issues with needing service packs, compatibility with incorrect OS.

Various Crashes
* Fixed a range of issues which could have led to crashes on startup and in-game.

Audio Crash
* Fixed reported issues of audio dropouts when no audio device was plugged in, or when the headphones/speakers disconnected while in game.

Mouse Sensitivity
* Fixed reported issues of mouse being sluggish, especially in prone and Shootdodge™. Increased top end range of mouse sensitivity, but kept the slider from 1-10, allowing the user more range in their sensitivity setting.

Mouse Acceleration
* Fixed reported issues of mouse acceleration affecting aiming, included commandline option to disable mouse acceleration, -nomouseaccel (In a future update, this will be added as an option in the Mouse Controls menu).

Stretched Image / Wrong Aspect Ratio
* Fixed reported issues of game locked in incorrect aspect ratio, or alt-entering and having incorrect aspect ratio. Added commandline option for locked aspect ratio as commandline option -aspectratio width:height (ie. -aspectratio 4:3 / -aspectratio 16:9) In a future update, this will be added as an option in the Graphics menu.

Video Memory Reporting as 0MB
* Fixed reported issues of the video card reporting having 0MB of video memory available. Users unable to adjust Graphics options because of this (Also helps fix stuttering on some video cards).

We are aware of a few outstanding issues including multiplayer cheaters and hackers. Rest assured this will be dealt with in a forthcoming patch.

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13. Re: Max Payne 3 PC Patch Tonight Jun 6, 2012, 14:30 Flatline
 
Dmitri_M wrote on Jun 6, 2012, 04:26:
SectorEffector wrote on Jun 6, 2012, 04:05:
is anyone else amazed at Rage's optimization for PC on this? I have high hopes for GTA V
I'm not surprised it runs well. The maps don't have much geometric detail. And I'm convinced the particles systems in MP2 were way more complex and better looking. I recall stuff flying everywhere in the originals, but here things seem eerily static.

The gunfight in the office that eventually catches on fire in MP3 was so far the biggest "OMGWTFBBQ AWESOME" moment of the game. Which is *really* sad, since it was like 8 minutes long. However, you wanna talk about crazy particle effects, that one section was full of sh*t flying *everywhere*, office partitions being blown open, glass shattering, it was pretty awesome. I felt like I was playing Max Payne finally.
 
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