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| [Jun 04, 2012, 3:51 pm ET] - Share - Viewing Comments |
The official announcement for Tom Clancy's Splinter Cell Blacklist has word on plans for a PC edition of the just-announced stealth/action sequel. Here's the E3 trailer and here's the press release: Today, at the Electronic Entertainment Expo (E3), Ubisoft® unveiled the development of Tom Clancy's Splinter Cell Blacklist, the next blockbuster title in the critically acclaimed Tom Clancy franchise. The game will be available worldwide for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC in spring 2013.
As the first production project from Ubisoft Toronto, with support from Ubisoft Montreal and Ubisoft Shanghai, Tom Clancy's Splinter Cell Blacklist delivers a gripping modern-day special-ops storyline with a new level of technical innovation and quality. The game includes voice recognition features on KinectT for Xbox 360®, an arsenal of new gadgets and reinvented classic weapons and a new "Killing-in-Motion" fighting style, which allows players to strike with lethal precision by marking and executing multiple enemies in one fluid motion.
In the game, a group of rogue nations have had enough of the United States' military presence in their countries. In an effort to force the withdrawal of the U.S. forces, they mastermind "The Blacklist," a countdown of escalating terrorist attacks on U.S. assets. Given a presidential mandate and the power to act above the law, players take on the role of lethal operative Sam Fisher. Outfitted with Sam's infamous tactical suit and goggles, players will infiltrate terrorist cells while using ruthless interrogation methods to extract crucial information to prevent the next Blacklist attack.
The thrilling storyline and wide range of intense, eye-opening missions will propel players to find those responsible for these deadly assaults by any means necessary. Throughout the game, Sam and Fourth Echelon seek out their missions aboard a new Mobile Command Center housed inside a stealth aircraft. Ready to take off at a moment's notice, Fourth Echelon is equipped with unlimited resources and cutting-edge technology including a Strategic Mission Interface that reports global events in real time.
"Ubisoft Toronto has taken great care to develop an evolutionary Sam Fisher experience that takes the franchise to dramatic new heights," said Maxime Beland, creative director at Ubisoft. "With exciting gameplay enhanced by full motion-capture performances, Tom Clancy's Splinter Cell Blacklist offers a highly cinematic experience that will immerse fans and gamers new to the series in an intricate, action-packed adventure."
For more information on Tom Clancy's Splinter Cell Blacklist, please visit: splintercell.com
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Re: Splinter Cell Blacklist PC Confirmed |
Jun 5, 2012, 12:36 |
Jerykk |
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StingingVelvet wrote on Jun 5, 2012, 06:13:
Jerykk wrote on Jun 4, 2012, 22:37: Splinter Cell: Conviction was awful. I wouldn't say awful at all. A step down from Chaos Theory certainly, and barely a stealth game, but as a "hunter" action-stealth experience I quite enjoyed it.
PC port was blah though. Still, better than playing on console. If Conviction wasn't an SC game, I probably would have been more forgiving. However, if you're going to attach yourself to a certain brand, you need to meet the expectations that brand has established. Conviction failed to do this.
I tried one of the SC games a while back (can't remember which one now), but just couldn't make sense of the stealth mechanics really. It seemed almost random whether you would get spotted or not and was just a lot of trial-and-error stuff that got boring quickly. Really? I thought the light and sound meters were pretty straightforward. Basically, you want to stay in the darkest shadows and never move quickly enough to generate too much noise. There's nothing really random about it at all. |
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