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| [Jun 01, 2012, 09:58 am ET] - Share - Viewing Comments |
The Diablo III Website announces a new version 1.0.2a patch is now live for the action/RPG sequel. This includes updated tooltips for fixes in the recent hotfix and a couple of reduced rewards for replaying a couple of quests. The Patches Scrolls has a manual edition of the patch for those having problems with the automatic update. Here are the patch notes:
General
- Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
- Demon Hunter
- Smoke Screen (Skill Rune – Lingering Fog)
- Monk
- Fists of Thunder (Skill Rune – Quickening)
- Mantra of Healing (Skill Rune – Boon of Inspiration)
- Wizard
- Energy Armor (Skill Rune – Force Armor)
- Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
- Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
- Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed
Auction House
- The maximum duration for posted auctions has been reduced from 48 hours to 36 hours
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| 24. |
Re: Diablo III Patched |
Jun 1, 2012, 12:50 |
Verno |
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It's standard practice for Blizzard, has long been the practice with WoW and makes perfect sense. But people didn't cry about it with WoW I recall plenty of "crying" about hotfixes in WoW and many other MMO games. In fact one only needs to browse some WoW threads here to find a lot of people who didn't like the barrage of hotfixes. It's a fine concept when used appropriately, people aren't against the idea of a hotfix so much as it is how they are executed, how people are notified and doing things like very minor asset updates.
People aren't objecting to the quest XP balance nerf for example, they just want to make sure their abilities do what it says on the tooltip. Not exactly unreasonable. In this case it wasn't a huge wait but compounded with the fact that they waited before even telling anyone probably has some people a bit peeved.
I think they should simply store the tooltips server side and cache them on the client, that way they can avoid this situation in the future. |
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Playing: Path of Exile, Animal Crossing, Tales of Graces F Watching: Survivorman, Justified, Silent Running |
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