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| [May 28, 2012, 12:46 pm ET] - Share - Viewing Comments |
GOG.com’s Trevor Longino - Diablo III style DRM could make us ‘lose a chunk of gaming history.”
Games like Diablo III with bespoke constantly online DRM could be lost to gaming culture at large if for any reason the games publisher or developer stops supporting that infrastructure. So when you lose that online connection, you lose a chunk of gaming history.
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Re: Op Ed |
May 29, 2012, 05:00 |
shihonage |
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The reason Diablo3 doesn't have SP is because WoW didn't have SP.
It's quite obvious that D3 is a rush job, probably restarted from scratch sometime in 2008, using a branch of WoW codebase.
They made it just enough to appear like a competent game, but unfortunately it inherited a number of WoW-isms (hearthstone, auction house, visuals, skills, retarded anachronisms like lasers-and-chainguns-by-any-other-name).
But, the most fatal flaw they inherited from WoW is the mentality. WoW has been bludgeoned like an abused housewife ever since Bobby Kotick took charge - they completely redid the skill system, changed a bunch of requirements, a ton of under-the-hood shit, basically making it into a different game.
You see, the problem with Diablo3 is not that it's "beta". The problem is that Blizzard will treat it like an MMO, and MMOs are a beta that never ends.
All those server-end balance tweaks? They will never end. The game will keep fluctuating. Every day you run it, prepare to be caught by surprise by some nerf that you neglected reading in a Blizzard's latest release notes.
This comment was edited on May 29, 2012, 05:08. |
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