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| [May 28, 2012, 12:46 pm ET] - Share - Viewing Comments |
GOG.com’s Trevor Longino - Diablo III style DRM could make us ‘lose a chunk of gaming history.”
Games like Diablo III with bespoke constantly online DRM could be lost to gaming culture at large if for any reason the games publisher or developer stops supporting that infrastructure. So when you lose that online connection, you lose a chunk of gaming history.
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Re: Op Ed |
May 28, 2012, 22:33 |
Jerykk |
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Prez wrote on May 28, 2012, 22:27:
While I agree with your sentiment, I don't think it's all that relevant to Diablo 3. Diablo 3 isn't a pioneer in anything. It's the third in a series of polished, if unremarkable, hack 'n slash action RPGs. One could argue that Diablo 1 was historically significant but Diablo 3? I guess people could argue that Diablo 3 marks the first proof that customers are willing to overlook any kind of DRM as long as the game is part of the right brand. Taken as a singular instance you are correct. But Longino points to "Diablo 3-style DRM" in his statement, speaking of the practice in general, not just one game. Once this DRM becomes pervasive enough, huge chunks of gaming culture become endangered. True, but that's assuming that this becomes a standard practice. Diablo 3 got away with it because it's Diablo 3. Very few other brands hold such strength in the PC market. Ubisoft tried it with multiple brands and utterly failed, causing them to eventually revoke the online-only requirement. I'd be surprised if any non-Blizzard game could get away with the same DRM scheme, especially after the issues that people encountered (and are still encountering) since D3's launch.
This comment was edited on May 28, 2012, 22:41. |
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