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Op Ed

GOG.com’s Trevor Longino - Diablo III style DRM could make us ‘lose a chunk of gaming history.”
Games like Diablo III with bespoke constantly online DRM could be lost to gaming culture at large if for any reason the games publisher or developer stops supporting that infrastructure. So when you lose that online connection, you lose a chunk of gaming history.

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28. Re: Op Ed May 28, 2012, 22:07 Jerykk
 
Prez wrote on May 28, 2012, 21:53:
Arguments about when it may happen notwithstanding, Trevor Longino is absolutely right.

It boils down to the difference between a hobbyist and an enthusiast. Someone who games as a hobby is glad they can play Diablo 3 now (assuming the servers are up, but I digress...), and once they are done, they're done. But gaming enthusiasts worry about things hobbyists never give a second thought, like a day will eventually come when a game like Diablo 3 is completely lost to everyone.

When you go to a museum, do you look at hieroglyphics and ancient art for their aesthetic value? Maybe a few people do, but it's not why I go - seeing things like that first-hand gives those of us with a fascination for history a clear picture of what came before; it gives you insight into the very culture of the time. It ceases to be a singular simplistic drawing or sculpture and becomes part of what teaches us history. Together with other cultural artifacts one can draw a near-complete picture of that era from what individually amount to very little. A gaming enthusiast views old interactive entertainment in much the same way, and the idea of a landmark game one day being lost to the ages is a sad thought. This is a part of our history and our culture after all.

While I agree with your sentiment, I don't think it's all that relevant to Diablo 3. Diablo 3 isn't a pioneer in anything. It's the third in a series of polished, if unremarkable, hack 'n slash action RPGs. One could argue that Diablo 1 was historically significant but Diablo 3? I guess people could argue that Diablo 3 marks the first proof that customers are willing to overlook any kind of DRM as long as the game is part of the right brand.
 
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