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Op Ed

Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

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46. Re: ahuh? May 28, 2012, 09:23 Verno
 
StingingVelvet wrote on May 27, 2012, 14:46:
In any case, I do agree graphics matter. New consoles will energize the market again with greater visuals and larger areas. I just don't think the high-end PC market matters much in the grand scheme of, well, anything. It's a niche within a niche.

You seem to be making two different arguments in an effort to poop on the PC, one based on sales and another based on capabilities. Of course high end hardware matters, without it BF3 and Crysis 2 might not have existed in their current forms. Many developers are starting out with the high end and scaling down to consoles, its an approach that works really well. The trouble now is that the low end of the market is 6+ years old and things can't move forward without new console hardware. The whole thing is a rubber band and we've been at the breaking point for awhile now.

So yes, new console hardware will help alleviate the current situation but no, the high end hardware market is far from insignificant as there is much more than raw unit sales to consider. Most high end hardware stays that way a year at most before moving into the larger market at better prices anyway.
 
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