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| [May 26, 2012, 1:40 pm ET] - Share - Viewing Comments |
Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.
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Re: Op Ed |
May 27, 2012, 11:07 |
panbient |
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Alamar wrote on May 26, 2012, 20:45: I saw this complaint a bunch, but I wonder, how is it more generic than Skyrim.
-Alamar It's not, but like others mentioned Skyrim had a well recognized reputation. RA Salvatore also has a reputation, he can write really engaging combat within a completely generic fantasy setting that make his stories a lot of fun to read. Unfortunately the ability to write great combat doesn't amount to squat when writing (ultimately generic) lore for a video game.
Now a game based on worlds written by someone like Neal Stephenson or William Gibson... THAT would exciting. |
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