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Op Ed

Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

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20. Re: ahuh? May 26, 2012, 18:07 jdreyer
 
Shataan wrote on May 26, 2012, 17:41:
"People don't care as much about pretty graphics and realistic voice-overs as they did five years ago."

Keep telling yourselves that.

Try convincing all the peeps who are buying new 680 GTXs, or the new 690s. We don`t upgrade to play games with crap visuals.

Yeah, I don't care about visuals, that's why I "only" bought a GTX 670 instead of a 680. =P

There are two things going on here though:
1. Core gamers still care about graphic fidelity as much as ever. But
gaming has spread from 5% of the population to 50%. Most of those participating in the industry are casual gamers who aren't necessarily looking for a realistic immersive experience, but just a fun time-waster.

2. Most AAA titles these days are cross-platform, and the ancient hardware in the xBox and PS3 are really holding back the graphics of PC games. Case in point is Crysis, which despite being made five years ago, is still one of the best looking, highest fidelity games out there, unsurpassed by all but a few games like BF3.
 
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"Microsoft is the absent minded parent of PC gaming" - Verno
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