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Diablo III Patch Next Week; Real Money Auctions Postponed Again

Diablo III Website has a post-launch update for Blizzard's MMORPG. This includes news that they "have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame." They also offer more on security issues. They also discuss hotfixes and plans for a fuller patch next week:

Since the game's launch, we’ve applied a number of hotfixes to address gameplay issues, made tweaks to improve our service stability, and performed occasional server maintenance when necessary to ensure that in the long term, players have the best gameplay experience possible. Moving forward, additional server maintenances will be required -- and sometime next week, we plan to release a game update in the form of a patch that will further address client issues and apply additional bug fixes.

We also wanted to let you know that we're still looking into the best way to address the achievements that some players lost in the hours following the game’s release. While we don't have any concrete details to share with you just yet, we will have more information to share in the weeks ahead. We appreciate everyone's patience as we work to improve stability and usability for all players.

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48. Re: Diablo III Patch Next Week; Real Money Auctions Postponed Again May 25, 2012, 11:24 AngelicPenguin
Verno wrote on May 25, 2012, 11:09:
I played a decent amount of D2 (got multiple characters through hell) but never grinded for loot, so maybe I'm just forgetting. What sort of loot was in D2 that we are missing from D3? I am just looking for some specific examples.

If you want a specific loot list comparison I'd have to go dig up some items. I can give you the gist of what some people are saying and a few of my own issues, there are some large threads on the forums with more in depth details and comparisons:

- elemental modifiers from gems are now rolled into items
- Things like poison damage are implemented into straight damage instead of DoTs
- Set item bonuses are mostly incremental (2% to health, etc) and most people don't wear set items without perfect rolls on the stat distro as they don't compare favorably to same level blue/rare loot
- Higher chance to cast on abilities
- Lack of more interesting ability modifiers like teleport, faster hit recovery and so on.
- Items that add to skills/runes
- Some ilvl drop issues between acts/difficulties (big gap between Hell/Inferno gear drops for example)

Luckily all of this stuff is easily fixed up as loot table additions aren't a difficult thing. It becomes much more apparent once you hit 60 and start doing the latter parts of Hell.

Is the gem thing just a flexibility thing? Obviously you are getting elemental modifiers, but you'd like to have more control?
Wasn't poison damage always blah in D2 BECAUSE it was DOT? Again, its been a while
What is a cast on ability?
Others make sense, and thanks for that.
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