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Star Wars: The Old Republic Cuts

The Star Wars: The Old Republic Website has word of staff cuts at BioWare Austin, the development studio behind Star Wars: The Old Republic, the sci-fi MMORPG. The update from Doctors Greg Zeschuk and Ray Muzyka does not say why this is happening, but does that this about the future: "Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come." VentureBeat has a follow-up comment on this from Electronic Arts:

BioWare has restructured its studio in Austin today. Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic.

BioWare Austin remains a large and important part of BioWare and EA, working with other studios around the world to continue to deliver a high-quality service and exciting new content for Star Wars: The Old Republic.

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96. Re: Star Wars: The Old Republic Cuts May 25, 2012, 16:36 StingingVelvet
Verno wrote on May 24, 2012, 11:12:
I must have missed that news release, when was DA2 considered profitable? Or is that just an assumption because it had a shorter dev cycle? Also I think it remains to be seen just how strong the Mass Effect franchise is. Mass Effect 3 sold really well but it was the end to the trilogy and the ending was almost universally panned by both critics and fans alike.

Employee comments on DA2. The game sold less than Origins but had like 1/5th the budget and made a decent profit. The DLC sold poorly though, indicating poor reaction to the main game, which along with forum reaction is why they are in damage control mode.

I know you disagree but personally I think 90% of DA2's problems were from being rushed. Simplistic battle design, spawns from nowhere, repeated content, one city, etc... all of that can be rooted in the rush. If they have real time to develop the next one I won't have a problem being optimistic about it.

I think Bioware as a traditional RPG studio is definitely done like dinner.

Depends what traditional RPG studio means. Are they done making high profile games and being a big studio for EA? Nowhere close. Are you saying they're going to make more action RPGs like Mass Effect and less CRPG love letters like Origins? Of course, but that's market mandated.
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