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Star Wars: The Old Republic Cuts

The Star Wars: The Old Republic Website has word of staff cuts at BioWare Austin, the development studio behind Star Wars: The Old Republic, the sci-fi MMORPG. The update from Doctors Greg Zeschuk and Ray Muzyka does not say why this is happening, but does that this about the future: "Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come." VentureBeat has a follow-up comment on this from Electronic Arts:

BioWare has restructured its studio in Austin today. Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic.

BioWare Austin remains a large and important part of BioWare and EA, working with other studios around the world to continue to deliver a high-quality service and exciting new content for Star Wars: The Old Republic.

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92. Re: Star Wars: The Old Republic Cuts May 24, 2012, 10:48 StingingVelvet
wtf_man wrote on May 24, 2012, 10:04:
In other words... EA has already started putting this game into "slum-lord mode". We saw how well that worked for Warhammer. If that $300 milllion investment number is true (not to mention what it's cost to launch and manage the game for the last 5 months) , EA seems to be cutting their losses early, on a game that underperformed BADLY (compared to investment). Meaning, they probably don't have faith that it can be turned around either, and they are seeking the easiest path to get most of their money back. (by cutting Staff and milking what they got until it's dead - just like Warhammer).

I don't really know enough about the TOR numbers and MMO history to argue that aspect. It makes sense to me that you cut people once the game launches and have a smaller maintenance team, but you could be right in saying the opposite. In any case, the Bioware studio in Texas was built for TOR and is not really going to be considered a failing of the brand if the game tanks. That's my main point.

As for DA2, Bioware employees have been surprisingly blunt on their forums about having a mandate to shit out a sequel in record time to capitalize on the release of the original. I think if EA ordered that they have to be understanding of the result and pleased it was still profitable. Honestly many people here would scream the opposite but for a quick cash-grab with a more console focused design I still thought the game was very enjoyable and look forward to the real Dragon Age sequel we will probably get in a couple years.

With Mass Effect stronger than ever despite the ending complaints I just don't see the studio as in jeopardy. Maybe the MMO part, but not the rest. I guess your point is that if DA3 fails and maybe something else THEN they would be on the bubble, and I suppose that makes sense, but I don't see those future failures as anywhere near probable. DA2 was a special case and I don't think EA will repeat that mistake.
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