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Star Wars: The Old Republic Cuts

The Star Wars: The Old Republic Website has word of staff cuts at BioWare Austin, the development studio behind Star Wars: The Old Republic, the sci-fi MMORPG. The update from Doctors Greg Zeschuk and Ray Muzyka does not say why this is happening, but does that this about the future: "Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come." VentureBeat has a follow-up comment on this from Electronic Arts:

BioWare has restructured its studio in Austin today. Of the employees impacted, some will be able to join other projects within EA, others will leave the company. These are very difficult decisions, but it allows us to focus our staff to maintain and grow Star Wars: The Old Republic.

BioWare Austin remains a large and important part of BioWare and EA, working with other studios around the world to continue to deliver a high-quality service and exciting new content for Star Wars: The Old Republic.

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86. Re: Star Wars: The Old Republic Cuts May 23, 2012, 14:39 Cutter
 
wtf_man wrote on May 23, 2012, 10:48:
sauron wrote on May 23, 2012, 10:29:
The one thing that bugs me about LOTRO is that it caters to soloing almost too well. MMOs really start to rock when they encourage (but don't force) well-coordinated group play, and LOTRO just doesn't do that early enough. Apparently it finally gets going at endgame, which is supposedly a lot of fun.

With most MMO's design... you can't have one without the other...that is "encouraging grouping without forcing it". The way they do this is by creating content that you can't possibly solo and HAVE TO "Look For Group". That, my friend, is STILL forced grouping... it's just limited to certain content instead of majority of the content like old-school MMO's were.

Guild Wars 2 is the first MMO that I've seen turn this mechanic on it's head. Most of the Content is Coop only (like oldschool), but they've removed the need to "Look For Group", because the overal design promotes coop, instead of making PVE competitive (No Kill Stealing, No Loot Stealing, No having to form a group first, Etc. etc. Just help kill the shit!!!)

This is a fresh approach to a stale genre, IMO, and I enjoy it immensely. Once one has played a "coop approached" MMO instead of the traditional "solo vs. grouping" MMO, I don't think they'll ever go back.

Yeah, I've had a blast with that. And I notice - so far - at any rate that sort of co-operative style play encourages more postive behavior too. People don't have a need to rag on each other and people are always helping out with kills or rezzing each other. A big step in the right direction.
 
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