|
|
 |
| [May 22, 2012, 11:10 am ET] - Share - Viewing Comments |
The DayZ Mod Website now offers a new version of this mod for Arma II that's caused such a sensation. This tweet mentions the update, which brings the mod to version 1.5.8.2. Thanks Shok.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 34. |
Re: New DayZ Mod |
May 23, 2012, 05:15 |
J |
|
|
I think what bugs me about it are these things:
Town names: You get a brief bit of text when you start, apparently, but beyond that it's hard to figure out where you are. You cannot add markers to a map when you get one. Maps don't show town names. Sign posts are in Russian? I suppose you could take a screenshot of the map and edit in a paint package, but that's still outside of the game which detracts from emersion.
Alliances: How can you trust anybody? You can't. Whilst it adds to the paranoia and atmosphere, it makes it hard to create a community when it just takes one nutter (or one moment of madness) to lose everything and then spawn somewhere totally different with a new life. With the slow build-up, short life expectancy, and easy death, what are the benefits of working together? It's like having a nuclear creeper in minecraft who destroys the whole world when it blows up.
Safe storage: Is there any way to hide/lock away valuables so there's at least some chance of salvage should something go awry? I've not seen anything which suggests that's possible. It wouldn't be easy to get back to the area where the treasure is hidden, but it wouldn't be a total wipeout if you can get back there.
Team chat: Can you form teams and then send messages to only them? |
|
 |
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.