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| [May 19, 2012, 10:59 am ET] - Share - Viewing Comments |
Blend Gaming - Diablo 3's Launch Fiasco Proves Video Game Journalism Fails.
These journalists should be informing readers as to why consumers are angry, why gamers are peeved and why those 0/10 review scores are the way they are. Reading through most comments give you a clear picture that first-adopters don't mind that there's a delay, they don't even mind that servers are down, however they do mind that the game boasts a single-player mode you can't play without constantly being connected to the internet. It's no different than being forced to watch a DVD or Blu-Ray from your player while always being online. Yes, most people are connected online one way or another, but if you want to watch a movie at your own leisure then that's what you paid for. This is not the case with Diablo III, you cannot play the game whenever you want; you can only play the game when Blizzard allows you to.
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Re: Op Ed |
May 20, 2012, 14:06 |
Wowbagger_TIP |
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Pigeon wrote on May 20, 2012, 12:44: For a successful offline mode that doesn't doesn't increase the risk of item duping they'd probably have to have completely different coding for single player item dropping. For the millionth time, that's just complete garbage. There is no risk of duping from offline play if those characters are never allowed to go online.
Verno wrote on May 20, 2012, 12:35: Diablo is all about collecting crazy items and without those I might as well be playing WoW. This is a good example of what people are talking about on the forums. This already annoyed me during the beta. The fact that any class could use almost any item just made the game less interesting. That it goes deeper than that and the whole loot system needs some kind of major adjustment is not surprising.
Edit: Oh and I also fit Creston's consistent profile. No Ubi, no BF3, no D3 for me. No Origin either. I don't want their shady crap on my system.
This comment was edited on May 20, 2012, 21:40. |
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