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Torchlight II Stress Test This Weekend

Surely coincidental with the recent release of rival Diablo III, the Torchlight II Website announces this weekend will be a stress test for Runic's action/RPG sequel, as they will evaluate the burden the game will place on their infrastructure and everyone's mouse buttons (thanks AusGamers via VG247). Here's word:

Hi Everyone! We've been busy squashing bugs and deploying patches - 8, in fact! - since our last update. The Torchlight II beta is going really well, and is nearing its end. But before we go, we're going to do a wide network stress test this weekend! We'll be sending out many more beta codes to those who have already made their Runic Games Account. Haven't signed up yet? Go for it now! Creating your account is always your best chance to receive a beta invite - especially this weekend.

The Beta Weekend will start on Friday, May 18th at 11:00am PDT and go until Tuesday, May 22nd at 11:00am PDT. We will be staggering invitations to let participants know they have been chosen, but you will not be able to play until the start of the Beta Weekend on Friday. This is to help stagger downloading of the game client.

The beta will end shortly after this last big network test. We are going to get the last information we need for stress testing, and then get back to finishing the game! A longer beta means a longer wait until we can ship, and we are eager to finish Torchlight II and get it in your hands. Thanks to all our fans who've supported us, participated in, and promoted the beta. It's incredibly fulfilling to see you guys play the game and enjoy it as much as we do.

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140. Re: Torchlight II Stress Test This Weekend May 20, 2012, 15:40 nin
eunichron wrote on May 19, 2012, 15:09:
Ok, I gave the beta a couple hours of play today, and I really, really, tried to get into it, but there were things that I just couldn't get over.

Played for maybe 30-45 minutes...kind of hack and slash burnt out at the moment, obviously, but I wanted to at least see it in action. Based on your points:

I'm in favor of a skill tree. Still not wild about the D3 redesign in that regard.

Wasn't overly wild about the charge bar. I'd rather just put points into a skill that grants a smaller, always on boost. Does a bar mean I'm supposed to run around farming guys until I'm at 95% and THEN go to the boss?

Pets are always cool. Nice that there's more variety this time. Also nice that you can pick from male or female as your character.

Re loot, specifically the windows. I hope we can make those smaller. Felt too big.

I agree about the art style. While it didn't really bother me in the first game once I got used to it, it looks like they've taken it several steps further this time. On the one hand, things are a lot more colorful, but on the other the animated cartoon look almost reminds me of a browser or FB game. Like everything is screaming for your attention. I wish they'd tone it down a bit, but I doubt they will.

Overall I guess maybe my hopes were set a little too high? I'll still buy it to support them, and I'm sure it'll be fun. But what's there feels like "been there, done that" and what's new I'm not wild about...

This comment was edited on May 20, 2012, 15:49.
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