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Torchlight II Stress Test This Weekend

Surely coincidental with the recent release of rival Diablo III, the Torchlight II Website announces this weekend will be a stress test for Runic's action/RPG sequel, as they will evaluate the burden the game will place on their infrastructure and everyone's mouse buttons (thanks AusGamers via VG247). Here's word:

Hi Everyone! We've been busy squashing bugs and deploying patches - 8, in fact! - since our last update. The Torchlight II beta is going really well, and is nearing its end. But before we go, we're going to do a wide network stress test this weekend! We'll be sending out many more beta codes to those who have already made their Runic Games Account. Haven't signed up yet? Go for it now! Creating your account is always your best chance to receive a beta invite - especially this weekend.

The Beta Weekend will start on Friday, May 18th at 11:00am PDT and go until Tuesday, May 22nd at 11:00am PDT. We will be staggering invitations to let participants know they have been chosen, but you will not be able to play until the start of the Beta Weekend on Friday. This is to help stagger downloading of the game client.

The beta will end shortly after this last big network test. We are going to get the last information we need for stress testing, and then get back to finishing the game! A longer beta means a longer wait until we can ship, and we are eager to finish Torchlight II and get it in your hands. Thanks to all our fans who've supported us, participated in, and promoted the beta. It's incredibly fulfilling to see you guys play the game and enjoy it as much as we do.

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133. Re: Torchlight II Stress Test This Weekend May 19, 2012, 20:35 eunichron
 
ASeven wrote on May 19, 2012, 20:18:
Wowbagger_TIP wrote on May 19, 2012, 19:37:
ASeven wrote on May 19, 2012, 17:12:
Dades wrote on May 19, 2012, 16:34:
All things considered, the game to me is not better than Diablo 3. It's not even better than Torchlight 1, it's just the same with a larger game area. But what do I know? I'm just a Blizzard shill who can't see how amazingly brilliant Runic is for using 16 year old game design choices. At the very least they have the decency to not charge more than $20 for it.

Anyone who disagrees with your take on the game is obviously accusing you of being a shill, that's totally the same thing Rolleyes

And most of the downsides he mentions for T2 can be easily assigned to D3 as well.
Yeah, had to remind myself he was talking about TL2 rather than D3 once I got past the Alchemist point.

To be honest, Path of Exile has the best implementation of potion using IMO. You only get 5 flasks, period, which can be used for healing or mana or special powers but you only get 5 of them. You can drink them anytime but are only replenished by killing enemies. At least this way potions are limited to 5 slots only and it adds quite an edge to the gameplay.

I know I mentioned earlier that I hated Path of Exile when I played it, but the potion system I actually really liked... I also liked that the entire economy was based on a barter system rather than gold.

Now, if only someone could make a game with Diablo's story and art style, Path of Exile's potion system and economy, and Torchlight's pets... and an abilities/skill system that is both varied and meaningful... well that would be the pinnacle of ARPGs.
 
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