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Op Ed

Rock, Paper, Shotgun - Why The Problem With Diablo Isn’t Diablo.
We have to demand a standard of quality and dedication from these things. If we try to paint complaints about Diablo III’s loudly reverberating server-side-down bellyflop as entirely immature, wrong, and entitled, we’re basically saying, “Look, everyone else! We’re totally OK with this.” I mean, Diablo III’s almost assuredly sold millions of units by this point. If widespread rage then proves relatively short-lived, I have to imagine that looks like pretty much all upside to, say, Tim Willits or even devs/pubs whose intentions aren’t quite so benevolent or design-focused. Piggy banks are happy, and customers are happy. What more do you need?

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44. Re: Op Ed May 19, 2012, 08:47 StingingVelvet
 
Bhruic wrote on May 19, 2012, 04:48:
It didn't get that from working, it got that from having positives that outweighed negatives. If games can offer enough positives to having an online requirement to offset that negative, they might start being appreciated as well - indeed, that's the reason people are tolerant of them for MMOs. The advantages of the MMO environment outweigh the fact you can only play it online.

So far, there's no real gain to online requirements for games that are perceived as single player. Whether they can manage to provide such a benefit remains to be seen.

Every benefit to Steam DRM would work fine as an option... during install choose to run the game without Steam DRM free or use the online features. They basically get away with forcing the DRM on you by making you perceive it as needed, even if it really isn't. Same for Diablo 3, they could have offline characters just like Diablo 2.

So I guess you're right, but in the sense they have to sell that, not really provide it.
 
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