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Op Ed

Rock, Paper, Shotgun - Why The Problem With Diablo Isn’t Diablo.
We have to demand a standard of quality and dedication from these things. If we try to paint complaints about Diablo III’s loudly reverberating server-side-down bellyflop as entirely immature, wrong, and entitled, we’re basically saying, “Look, everyone else! We’re totally OK with this.” I mean, Diablo III’s almost assuredly sold millions of units by this point. If widespread rage then proves relatively short-lived, I have to imagine that looks like pretty much all upside to, say, Tim Willits or even devs/pubs whose intentions aren’t quite so benevolent or design-focused. Piggy banks are happy, and customers are happy. What more do you need?

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32. Re: Op Ed May 18, 2012, 18:51 Pigeon
 
Creston wrote on May 18, 2012, 17:47:
xXBatmanXx wrote on May 18, 2012, 17:07:
Creston wrote on May 18, 2012, 16:58:
So far, always-online DRM is only getting worse. At least when Ubi's servers were up (for those few minutes a week), you could play without any hitches. Ask the people who are suffering lag out the ass how their play is going when the servers are up.

Creston

One thing that interests me is more info behind this "lag". I had 1 rubber band issue for a split second that was more funny than anything, but 23 hours in 3 days is pretty solid. My pc is 5 years old, running a dual core with a 8800 640MB card. I by no means have a machine to the caliber that most have my settings are all med or high.

I wonder where the bottle neck is? I live in MPLS so my pipe for the 'nets is HUGE. In 7 years at my current place, I think I was without 'nets for MAYBE an hour total. So what is the problem? Am I just lucky? Do I play at odd times (23 hours in 3 days, I was all over the place). What is it?

They are early out of the gate, and I look forward to knowing more. If it didn't work, I would be pretty bummed, that is for sure.

Nice posts Creston and others. The conversations are getting good.

Kind of hard for me to argue one way or the other, since obviously I don't have the game, but it seems like D3 can easily swamp lesser connections. If you've got FTTH you'll likely hardly ever or never see lag. But if you've got a 100 ping and a few megabits worth of pipe, it's likely it may be flooding you at certain points and you're going to experience rubber banding until it catches up.

Either that or Blizzard's servers just can't handle the massive volume of people trying to play, and they're struggling to keep supplying the data. In which case you have, indeed, just gotten lucky.

Creston

Anyone have a way to log how much bandwidth D3 uses? If you could compare it to other multi-player games that should give an indication of if D3 is a bandwidth hog or if there are other issues causing people's lag. I'm willing to bet its blizz's servers or something else. I know some people with good connections would have issues with WoW because their IPs would tag WoW as a file sharing program, and they'd block some of the ports WoW used. Or something to that effect.
 
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