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| [May 16, 2012, 10:58 am ET] - Share - Viewing Comments |
Hi-Rez Studios announces that the client for Tribes: Ascend has been downloaded more than one million times since the launch of the multiplayer shooter sequel a bit over a month ago. "We’re thrilled that over 1 million gamers have discovered the fast-paced and skill-based gameplay of Tribes," said Todd Harris, Hi-Rez Studios Chief Operating Officer. "It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates."
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Re: Tribes: Ascend Passes 1M Downloads |
May 16, 2012, 22:29 |
Jerykk |
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eunichron wrote on May 16, 2012, 22:19:
Jerykk wrote on May 16, 2012, 22:11: I think the biggest issue with the current system is that it doesn't really have longevity. Once you've unlocked everything for any given class, there's not much else you can do with that class. However, if they switched to a LoL-style upgrade system where you could mix and match upgrades as you saw fit, there would be a lot more flexibility and lot more variety in builds. They have the right idea with the perk system (except for the fact that you can upgrade perks) and they just need to extend that idea to the armor, weapon and item upgrades. Just in the last patch they added custom kits that you can unlock for 5200 experience (4 custom kit slots per class + the default kit). I haven't bothered unlocking any yet so I don't know just how much customization there is, but it's there.
[EDIT]
Just asked my friend who has unlocked a few, they're just kit shortcuts so you don't have to go in an manually modify the kit whenever you spawn... so not any more customization than was already there. I'm pretty sure those are just for convenience rather than versatility. You still have access to all the same weapons, items, perks, etc. The custom loadouts just lets you switch between the loadouts faster than manually going into the default loadout and switching things there.
Edit: Whoops, responded without reading the edit. |
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